EarnLab Android operator memo
Raid Shadow Legends EarnLab Offer Guide
A professional route for US Android users who have not installed Raid before. The task list totals 372.72 in rounded listed payout, but the practical route is tracking first, grind second, and spend only after proof.
Provider
EarnLab
Device
Android
Listed value
372.72
Snapshot
Offer Snapshot And Realistic Payout Bands
Provider: EarnLab. Country: United States. Device: Android. Payout source: task list. Deadline source: task list. Target user: new Raid: Shadow Legends Android player.
The useful way to read this offer is not as one giant payout. The safe free band tests attribution, the active grind band tests campaign and Tavern pace, the low spend band requires clean proof, and the high-risk band is stop-first for most readers.
| Band | Tasks | Listed reward value | Main risk | Continue / reassess / stop |
|---|---|---|---|---|
| safe_free_to_play | task_001, task_002, task_003, task_004, task_005, task_006 | 1.23 in listed payout | Low cash risk, but early no-credit is a hard warning. | Continue if register, tutorial, 20 battles, Level 15, first 5-star, and Level 30 are on pace and at least some early credit appears. |
| active_grind | task_007, task_008, task_009, task_010, task_021 | 24.42 in listed payout | Time and energy risk rise; missed midpoint progress makes late rank tasks inefficient. | Continue only if the food pipeline, campaign farmer, and Level 50 pace are visible by the midpoint. |
| low_spend | task_011, task_012, task_013, task_014, task_015, task_017, task_018 | 102.86 in listed payout before costs | Receipt and pack-name mismatch risk; shard supply can force more spend. | Only spend after free tracking has credited and the exact purchase or Sacred Shard tier is visible. |
| high_risk_or_not_recommended | task_016, task_019, task_020, task_022, task_023 | 244.20 in listed payout before costs | Long deadlines, high level targets, scarce shards, and Day 30 timing create high missing-credit and opportunity-cost risk. | Stop by default unless earlier tiers credited, resources are already secured, and the user can document every step. |
Tasks
Full Canonical Task Table
Exact task wording is preserved here. Purchase rows use USD notation for store prices so the task price is not confused with the EarnLab payout value.
| ID | Canonical task wording | Points | Approx value | Deadline |
|---|---|---|---|---|
| task_001 | Register and start playing the game | 370 | 0.37 | no listed deadline |
| task_002 | Complete the tutorial | 37 | 0.04 | no listed deadline |
| task_003 | Fight 20 Battles within 24 Hours | 89 | 0.09 | within 24 Hours |
| task_004 | Reach level 15 within 3 Days | 111 | 0.11 | within 3 Days |
| task_005 | Upgrade a hero to 5 stars within 3 days | 185 | 0.18 | within 3 days |
| task_006 | Reach Level 30 within 4 days | 444 | 0.44 | within 4 days |
| task_007 | Upgrade 3 heroes to 5 stars within 5 days | 740 | 0.74 | within 5 days |
| task_008 | Upgrade a hero to 6 stars within 10 days | 1,110 | 1.11 | within 10 days |
| task_009 | Upgrade 5 heroes to 5 stars within 14 days | 1,850 | 1.85 | within 14 days |
| task_010 | Upgrade 3 heroes to 6 stars within 21 days | 5,920 | 5.92 | within 21 days |
| task_011 | Make any purchase. Can be repeated daily, 1 time per 24 hours | 2,220 | 2.22 | 1 time per 24 hours |
| task_012 | Purchase Silver 500k pack for USD 9.99 | 11,100 | 11.10 | no listed deadline |
| task_013 | Purchase the Daily Gem Pack for USD 9.99 | 11,100 | 11.10 | no listed deadline |
| task_014 | Purchase a Sacred Daily Pack for USD 29.99 | 25,900 | 25.90 | no listed deadline |
| task_015 | Purchase the Beginner Progress Pack for USD 49.99. Eligible only if purchased after Day 7 | 44,400 | 44.40 | after Day 7 |
| task_016 | Purchase Box of Gems for USD 29.99. Eligible only if purchased after Day 30 | 37,000 | 37.00 | after Day 30 |
| task_017 | Open 2 Sacred / Yellow Shards | 2,220 | 2.22 | no listed deadline |
| task_018 | Open 4 Sacred / Yellow Shards | 5,920 | 5.92 | no listed deadline |
| task_019 | Open 6 Sacred / Yellow Shards | 16,280 | 16.28 | no listed deadline |
| task_020 | Open 8 Sacred / Yellow Shards | 28,120 | 28.12 | no listed deadline |
| task_021 | Reach Level 50 within 21 days | 14,800 | 14.80 | within 21 days |
| task_022 | Reach Level 60 within 35 days | 37,000 | 37.00 | within 35 days |
| task_023 | Reach Level 70 within 60 days | 125,800 | 125.80 | within 60 days |
Tracking
Tracking Setup And Eligibility
Start from the EarnLab offer page on the Android device that will finish the tasks.
Do not install from Google Play first, use a VPN, switch devices, or reuse an old Raid account.
Use the first three tasks as the attribution audit before any purchase or Sacred Shard chase.
Proof
Evidence Log Plan
Offer proof
- EarnLab offer page before install
- canonical task table with deadlines
- credited, pending, or missing state after each task
Game proof
- account profile level
- Tavern rank screens
- Sacred Shard inventory and Portal opening
- purchase delivery screens
Support proof
- Android device model
- Raid player ID
- Google Play receipts for paid tasks
- timestamps and screenshots in order
Game context
Game Overview
Raid: Shadow Legends is a champion-collection RPG from Plarium where this EarnLab task list mostly maps to measurable systems: campaign farming, account/player level, Tavern champion rank, Android purchase receipts, and Portal Sacred Shard openings. This page focuses on game systems that create offer progress and support proof.
Systems
Game Systems That Actually Move Task Progress
Campaign farming for account XP
Campaign clears are the repeatable loop that moves account level tasks while also leveling food champions. It overlaps Level 15, Level 30, Level 50, Level 60, Level 70, 5-star, and 6-star tasks.
Tavern champion rank upgrades
The Tavern converts leveled food champions into higher star ranks. It is the core mechanic behind every 5-star and 6-star hero task.
Energy refill timing and XP boosts
Energy gates campaign farming and XP boosts make the same energy more valuable. Energy shortages create most deadline misses after the early account levels.
Portal Sacred Shard opening
Sacred or Yellow Shards must be opened in the Portal and are not interchangeable with cheaper shard types. The shard tasks require a specific random reward inventory item and proof before and after opening.
Android purchase receipt flow
Paid tasks need the exact in-game purchase, Google Play receipt, and task-state evidence. Purchase tasks create the biggest mismatch between listed payout and cash outlay.
Task model
Task Archetype Map
| Task | Exact task | Primary archetype | Risk band | Proof |
|---|---|---|---|---|
| task_001 | Register and start playing the game | install_open_tracking | safe_free_to_play |
|
| task_002 | Complete the tutorial | install_open_tracking | safe_free_to_play |
|
| task_003 | Fight 20 Battles within 24 Hours | chapter_stage_campaign | safe_free_to_play |
|
| task_004 | Reach level 15 within 3 Days | account_player_level | safe_free_to_play |
|
| task_005 | Upgrade a hero to 5 stars within 3 days | character_hero_rank | safe_free_to_play |
|
| task_006 | Reach Level 30 within 4 days | account_player_level | safe_free_to_play |
|
| task_007 | Upgrade 3 heroes to 5 stars within 5 days | character_hero_rank | active_grind |
|
| task_008 | Upgrade a hero to 6 stars within 10 days | character_hero_rank | active_grind |
|
| task_009 | Upgrade 5 heroes to 5 stars within 14 days | character_hero_rank | active_grind |
|
| task_010 | Upgrade 3 heroes to 6 stars within 21 days | character_hero_rank | active_grind |
|
| task_011 | Make any purchase. Can be repeated daily, 1 time per 24 hours | purchase_recharge_subscription | low_spend |
|
| task_012 | Purchase Silver 500k pack for USD 9.99 | purchase_recharge_subscription | low_spend |
|
| task_013 | Purchase the Daily Gem Pack for USD 9.99 | purchase_recharge_subscription | low_spend |
|
| task_014 | Purchase a Sacred Daily Pack for USD 29.99 | purchase_recharge_subscription | low_spend |
|
| task_015 | Purchase the Beginner Progress Pack for USD 49.99. Eligible only if purchased after Day 7 | purchase_recharge_subscription | low_spend |
|
| task_016 | Purchase Box of Gems for USD 29.99. Eligible only if purchased after Day 30 | purchase_recharge_subscription | high_risk_or_not_recommended |
|
| task_017 | Open 2 Sacred / Yellow Shards | random_reward_gacha | low_spend |
|
| task_018 | Open 4 Sacred / Yellow Shards | random_reward_gacha | low_spend |
|
| task_019 | Open 6 Sacred / Yellow Shards | random_reward_gacha | high_risk_or_not_recommended |
|
| task_020 | Open 8 Sacred / Yellow Shards | random_reward_gacha | high_risk_or_not_recommended |
|
| task_021 | Reach Level 50 within 21 days | account_player_level | active_grind |
|
| task_022 | Reach Level 60 within 35 days | account_player_level | high_risk_or_not_recommended |
|
| task_023 | Reach Level 70 within 60 days | account_player_level | high_risk_or_not_recommended |
|
Mechanics
Mechanic Dossiers
| Mechanic | Plain English | Tasks | Bottlenecks | Proof screens |
|---|---|---|---|---|
| Campaign farming for account XP | Spend energy on repeatable campaign battles so account XP rises while food champions gain levels. | task_004, task_006, task_021, task_022, task_023, task_003 | Energy, XP boost timing, and the temptation to farm inefficient stages. |
|
| Tavern champion rank upgrades | Use leveled food champions in the Tavern to increase a target champion from 4-star to 5-star or 5-star to 6-star. | task_005, task_007, task_008, task_009, task_010 | Food inventory, silver, champion lock mistakes, and short deadlines. |
|
| Energy refill timing and XP boosts | Energy controls how many campaign runs are possible; XP boosts increase the value of each run. | task_004, task_006, task_021, task_022, task_023, task_005, task_007, task_008, task_009, task_010 | Spending gems too early can leave no reserve for high-value checkpoints. |
|
| Portal Sacred Shard opening | Open the exact Sacred or Yellow Shard in the Portal; other shard colors do not satisfy these tasks. | task_017, task_018, task_019, task_020 | Sacred Shards are scarce and paid sources can erase payout value. |
|
| Android purchase receipt flow | Paid tasks need an in-game purchase from the tracked Android install and a Google Play receipt. | task_011, task_012, task_013, task_014, task_015, task_016 | Task wording, Day 7 and Day 30 restrictions, tax, and missing-credit support. |
|
Decision model
Milestone Matrix
| Milestone | Tasks | Checkpoint | Continue | Reassess | Stop |
|---|---|---|---|---|---|
| Day 0 tracking checkpoint | task_001, task_002, task_003 | Register, tutorial, and 20 battles should be completed from the same EarnLab Android session. | Continue if early task state is credited or clearly pending. | Reassess if no early task moves after a normal tracking wait. | Stop before purchases if install or tutorial never tracks. |
| Day 3 to Day 5 early growth checkpoint | task_004, task_005, task_006, task_007 | Level 15, first 5-star, Level 30, and three 5-stars test whether the campaign and Tavern loop is working. | Continue if food inventory and account level are both moving. | Reassess if Level 30 or three 5-stars are behind pace. | Stop rank chasing if no food pipeline exists by the midpoint. |
| Day 10 to Day 21 active grind checkpoint | task_008, task_009, task_010, task_021 | First 6-star, five 5-stars, three 6-stars, and Level 50 require consistent energy and food planning. | Continue if a 6-star chain is already built and Level 50 pace is visible. | Reassess if energy or silver shortage blocks daily farming. | Stop before buying resources to rescue a missed rank deadline. |
| Day 30 to Day 60 late checkpoint | task_016, task_022, task_023 | Day 30 Box of Gems, Level 60, and Level 70 are long-window tasks with tracking exposure. | Continue only with a clean credit record and daily progress ahead of pace. | Reassess if level gain slows or support evidence is incomplete. | Stop for most users before Level 70 unless already close without new spend. |
| Sacred Shard tier checkpoint | task_017, task_018, task_019, task_020 | Two, four, six, and eight Sacred Shard openings should be treated as escalating inventory tiers. | Continue from two to four only after the earlier tier credits. | Reassess if the next tier requires paid shards not already planned. | Stop before six or eight if cost exceeds value or proof is weak. |
Route
Day-by-Day Route With Continue Reassess Stop Rules
Day 0
Start from EarnLab, install on Android, finish Register and start playing the game, Complete the tutorial, and Fight 20 Battles within 24 Hours.
Continue: Continue if the install path is clean and the first task states look normal.
Reassess: Reassess if nothing appears after a normal tracking wait.
Stop: Stop before spend if install or tutorial never tracks.
Days 1 to 3
Push campaign farming, daily quests, and first Tavern upgrades for Reach level 15 within 3 Days and Upgrade a hero to 5 stars within 3 days.
Continue: Continue if campaign clears are reliable and the first 5-star proof is clean.
Reassess: Reassess if food champions or silver are already short.
Stop: Stop if you would need a purchase just to rescue the early 5-star deadline.
Days 3 to 5
Focus on Reach Level 30 within 4 days and Upgrade 3 heroes to 5 stars within 5 days.
Continue: Continue if Level 30 and three 5-stars overlap naturally through campaign farming.
Reassess: Reassess if the account can level but the food pipeline is weak.
Stop: Stop rank expansion if three 5-stars would consume your campaign carry or require unplanned pack buying.
Days 6 to 14
Move only overlapping goals: Upgrade a hero to 6 stars within 10 days and Upgrade 5 heroes to 5 stars within 14 days.
Continue: Continue if a 6-star food chain is already visible.
Reassess: Reassess if the first 6-star is not close by the midpoint.
Stop: Stop before buying resources unless earlier paid and free tasks have credited.
Days 15 to 21
Evaluate Upgrade 3 heroes to 6 stars within 21 days and Reach Level 50 within 21 days together.
Continue: Continue if campaign farming raises account XP while food levels.
Reassess: Reassess if energy or silver shortage blocks daily farming.
Stop: Stop before buying resources to rescue a missed rank deadline.
Days 22 to 35
Reach Level 60 within 35 days and the after Day 30 purchase task are tracking-exposure goals.
Continue: Continue only with a clean credit history and consistent daily account XP.
Reassess: Reassess if each daily loop produces too little level progress.
Stop: Stop if Level 60 requires buying energy or packs just to chase listed payout.
Days 36 to 60
Reach Level 70 within 60 days is the largest listed payout and the least casual target.
Continue: Continue only if you are already close, have no support gaps, and can finish without new speculative spend.
Reassess: Reassess if progress falls behind the daily level pace.
Stop: For most users, close the offer rather than chase Level 70.
Task route
Guided Task-By-Task Route
task_001: Register and start playing the game
Guided route
- Start from the EarnLab offer link on the same Android device.
- Complete the visible early requirement, then check EarnLab before pushing deeper.
- Take screenshots of the task list, in-game state, and any completion screen.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- EarnLab clicked offer page
- Android install session
- tutorial or battle counter screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_002: Complete the tutorial
Guided route
- Start from the EarnLab offer link on the same Android device.
- Complete the visible early requirement, then check EarnLab before pushing deeper.
- Take screenshots of the task list, in-game state, and any completion screen.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- EarnLab clicked offer page
- Android install session
- tutorial or battle counter screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_003: Fight 20 Battles within 24 Hours
Guided route
- Start from the EarnLab offer link on the same Android device.
- Complete the visible early requirement, then check EarnLab before pushing deeper.
- Take screenshots of the task list, in-game state, and any completion screen.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- EarnLab clicked offer page
- Android install session
- tutorial or battle counter screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_004: Reach level 15 within 3 Days
Guided route
- Farm campaign stages while completing daily quests and missions so account XP rises with useful hero progress.
- Compare the level target against the milestone matrix, then continue only when the daily checkpoint is on pace.
- Keep a screenshot of the profile level before and after the target credits.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- account profile level screen
- campaign progress screen
- daily quest completion if used
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_005: Upgrade a hero to 5 stars within 3 days
Guided route
- Use the Tavern rank ladder: level food champions in campaign, rank them up, then feed them into the target champion.
- Build one reliable campaign farmer before spreading resources across several heroes.
- Stop if the food inventory cannot support the next 5-star or 6-star deadline without unplanned spending.
Progress checkpoints
- food inventory count
- Tavern rank result
- deadline midpoint check
Proof
- Tavern rank screen
- champion roster showing star rank
- profile/account screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_006: Reach Level 30 within 4 days
Guided route
- Farm campaign stages while completing daily quests and missions so account XP rises with useful hero progress.
- Compare the level target against the milestone matrix, then continue only when the daily checkpoint is on pace.
- Keep a screenshot of the profile level before and after the target credits.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- account profile level screen
- campaign progress screen
- daily quest completion if used
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_007: Upgrade 3 heroes to 5 stars within 5 days
Guided route
- Use the Tavern rank ladder: level food champions in campaign, rank them up, then feed them into the target champion.
- Build one reliable campaign farmer before spreading resources across several heroes.
- Stop if the food inventory cannot support the next 5-star or 6-star deadline without unplanned spending.
Progress checkpoints
- food inventory count
- Tavern rank result
- deadline midpoint check
Proof
- Tavern rank screen
- champion roster showing star rank
- profile/account screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_008: Upgrade a hero to 6 stars within 10 days
Guided route
- Use the Tavern rank ladder: level food champions in campaign, rank them up, then feed them into the target champion.
- Build one reliable campaign farmer before spreading resources across several heroes.
- Stop if the food inventory cannot support the next 5-star or 6-star deadline without unplanned spending.
Progress checkpoints
- food inventory count
- Tavern rank result
- deadline midpoint check
Proof
- Tavern rank screen
- champion roster showing star rank
- profile/account screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_009: Upgrade 5 heroes to 5 stars within 14 days
Guided route
- Use the Tavern rank ladder: level food champions in campaign, rank them up, then feed them into the target champion.
- Build one reliable campaign farmer before spreading resources across several heroes.
- Stop if the food inventory cannot support the next 5-star or 6-star deadline without unplanned spending.
Progress checkpoints
- food inventory count
- Tavern rank result
- deadline midpoint check
Proof
- Tavern rank screen
- champion roster showing star rank
- profile/account screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_010: Upgrade 3 heroes to 6 stars within 21 days
Guided route
- Use the Tavern rank ladder: level food champions in campaign, rank them up, then feed them into the target champion.
- Build one reliable campaign farmer before spreading resources across several heroes.
- Stop if the food inventory cannot support the next 5-star or 6-star deadline without unplanned spending.
Progress checkpoints
- food inventory count
- Tavern rank result
- deadline midpoint check
Proof
- Tavern rank screen
- champion roster showing star rank
- profile/account screen
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_011: Make any purchase. Can be repeated daily, 1 time per 24 hours
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_012: Purchase Silver 500k pack for USD 9.99
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_013: Purchase the Daily Gem Pack for USD 9.99
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_014: Purchase a Sacred Daily Pack for USD 29.99
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_015: Purchase the Beginner Progress Pack for USD 49.99. Eligible only if purchased after Day 7
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_016: Purchase Box of Gems for USD 29.99. Eligible only if purchased after Day 30
Guided route
- Confirm the exact EarnLab purchase task is visible before buying.
- Buy only from the tracked Android game session and keep the Google Play receipt.
- Wait for the purchase task or earlier tracking tasks to credit before stacking additional paid tasks.
Progress checkpoints
- task visible before purchase
- receipt saved
- credit or pending state after purchase
Proof
- EarnLab task screenshot before purchase
- Google Play receipt
- in-game purchase confirmation
- EarnLab credited or pending state
Stop or skip rule
Treat this as a stop-first task. Continue only if earlier tasks credited, the needed resources are already secured, and the expected cost or time still makes sense.
task_017: Open 2 Sacred / Yellow Shards
Guided route
- Verify the task asks for Sacred or Yellow Shards, not Ancient, Void, or Mystery Shards.
- Document the shard inventory before opening and the Portal result after opening.
- Do not chase later shard tiers unless the earlier Sacred Shard tier credited and the shard source is already secured.
Progress checkpoints
- shard count before opening
- tier credit after opening
- remaining shard source identified
Proof
- Sacred Shard inventory before opening
- Portal screen after opening
- EarnLab task state
- timestamped account profile
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_018: Open 4 Sacred / Yellow Shards
Guided route
- Verify the task asks for Sacred or Yellow Shards, not Ancient, Void, or Mystery Shards.
- Document the shard inventory before opening and the Portal result after opening.
- Do not chase later shard tiers unless the earlier Sacred Shard tier credited and the shard source is already secured.
Progress checkpoints
- shard count before opening
- tier credit after opening
- remaining shard source identified
Proof
- Sacred Shard inventory before opening
- Portal screen after opening
- EarnLab task state
- timestamped account profile
Stop or skip rule
Continue only after early free tasks credit and the purchase or shard source has a clear positive reason beyond speculation.
task_019: Open 6 Sacred / Yellow Shards
Guided route
- Verify the task asks for Sacred or Yellow Shards, not Ancient, Void, or Mystery Shards.
- Document the shard inventory before opening and the Portal result after opening.
- Do not chase later shard tiers unless the earlier Sacred Shard tier credited and the shard source is already secured.
Progress checkpoints
- shard count before opening
- tier credit after opening
- remaining shard source identified
Proof
- Sacred Shard inventory before opening
- Portal screen after opening
- EarnLab task state
- timestamped account profile
Stop or skip rule
Treat this as a stop-first task. Continue only if earlier tasks credited, the needed resources are already secured, and the expected cost or time still makes sense.
task_020: Open 8 Sacred / Yellow Shards
Guided route
- Verify the task asks for Sacred or Yellow Shards, not Ancient, Void, or Mystery Shards.
- Document the shard inventory before opening and the Portal result after opening.
- Do not chase later shard tiers unless the earlier Sacred Shard tier credited and the shard source is already secured.
Progress checkpoints
- shard count before opening
- tier credit after opening
- remaining shard source identified
Proof
- Sacred Shard inventory before opening
- Portal screen after opening
- EarnLab task state
- timestamped account profile
Stop or skip rule
Treat this as a stop-first task. Continue only if earlier tasks credited, the needed resources are already secured, and the expected cost or time still makes sense.
task_021: Reach Level 50 within 21 days
Guided route
- Farm campaign stages while completing daily quests and missions so account XP rises with useful hero progress.
- Compare the level target against the milestone matrix, then continue only when the daily checkpoint is on pace.
- Keep a screenshot of the profile level before and after the target credits.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- account profile level screen
- campaign progress screen
- daily quest completion if used
- EarnLab task state
Stop or skip rule
Continue while tracking is healthy and the deadline checkpoint is on pace; reassess immediately if early credit fails.
task_022: Reach Level 60 within 35 days
Guided route
- Farm campaign stages while completing daily quests and missions so account XP rises with useful hero progress.
- Compare the level target against the milestone matrix, then continue only when the daily checkpoint is on pace.
- Keep a screenshot of the profile level before and after the target credits.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- account profile level screen
- campaign progress screen
- daily quest completion if used
- EarnLab task state
Stop or skip rule
Treat this as a stop-first task. Continue only if earlier tasks credited, the needed resources are already secured, and the expected cost or time still makes sense.
task_023: Reach Level 70 within 60 days
Guided route
- Farm campaign stages while completing daily quests and missions so account XP rises with useful hero progress.
- Compare the level target against the milestone matrix, then continue only when the daily checkpoint is on pace.
- Keep a screenshot of the profile level before and after the target credits.
Progress checkpoints
- profile level or battle count
- daily progress pace
- EarnLab credit state
Proof
- account profile level screen
- campaign progress screen
- daily quest completion if used
- EarnLab task state
Stop or skip rule
Treat this as a stop-first task. Continue only if earlier tasks credited, the needed resources are already secured, and the expected cost or time still makes sense.
Purchases
Purchase Economics Table
| Task | Purchase | Listed reward | Listed cost | Net before tax | Recommendation |
|---|---|---|---|---|---|
| task_011 | Make any purchase. Can be repeated daily, 1 time per 24 hours | 2.22 per credited daily purchase | Variable | Depends on the cheapest visible eligible purchase | Only use after early tracking credits; do not stack repeated purchases without observed credit. |
| task_012 | Purchase Silver 500k pack for USD 9.99 | 11.10 | USD 9.99 before tax | About 1.11 before tax | Small positive listed spread, but only if exact pack is visible and early tracking credited. |
| task_013 | Purchase the Daily Gem Pack for USD 9.99 | 11.10 | USD 9.99 before tax | About 1.11 before tax | Capture task, checkout, receipt, and in-game delivery screens. |
| task_014 | Purchase a Sacred Daily Pack for USD 29.99 | 25.90 | USD 29.99 before tax | About negative 4.09 before tax | Do not buy for payout alone; treat as shard supply only after support proof is ready. |
| task_015 | Purchase the Beginner Progress Pack for USD 49.99. Eligible only if purchased after Day 7 | 44.40 | USD 49.99 before tax | About negative 5.59 before tax | Wait until after Day 7 and only continue if earlier spend credited. |
| task_016 | Purchase Box of Gems for USD 29.99. Eligible only if purchased after Day 30 | 37.00 | USD 29.99 before tax | About 7.01 before tax | High-risk timing; only for users still actively progressing with a clean credit record. |
Sacred Shards
Sacred Shard / Random Reward Model
| Tasks | Reward object | Measured action | Guaranteed part | Random part | Paid paths | Stop rule |
|---|---|---|---|---|---|---|
| task_017, task_018, task_019, task_020 | Sacred / Yellow Shards | The task measures opening the correct shard type, not receiving a specific champion. | If a Sacred Shard is already in inventory, opening it is controllable and can be documented. | The champion pull is random and should not be treated as the value driver. | Sacred Daily Pack or other targeted packs may supply shards but can make the net value negative. | Stop if the next tier requires unplanned paid shards or if the first Sacred tier fails to credit. |
Support
Support-State Model
States
- not_started
- clicked_installed
- in_progress
- credited
- pending
- missing_credit
- support_submitted
- denied_or_unresolved
Risk triggers
- early install or tutorial does not credit
- purchase made before task visibility
- Day 7 or Day 30 timing missed
- Sacred Shard tier opened without before screenshot
Translation
Terminology Map
| Offer wording | Game wording | Why it matters |
|---|---|---|
| hero | champion | Raid commonly calls playable units champions, while the task list says hero. |
| 5 stars / 6 stars | rank in the Tavern | Star count means rank, not ordinary champion level. |
| Sacred / Yellow Shards | Sacred Shards in the Portal | Other shard colors should not be counted toward Sacred tasks. |
| Reach Level | account/player level | The level tasks are account progress tasks, not champion level tasks. |
| Make any purchase | in-app purchase through Android / Google Play | Receipt and exact session proof matter for support. |
Workflow
Proof And Missing-Credit Workflow
Document the task before completion.
Complete it in the tracked Android session.
Capture the result screen and EarnLab status.
Wait through the normal tracking window.
Submit task name, points, completion time, player ID, screenshots, and receipt if paid.
FAQ
FAQ
Is the Raid Shadow Legends EarnLab offer worth it?
It is worth testing through the early free tasks if you are eligible. It is worth grinding only if Level 30, early 5-star tasks, and tracking are all healthy. It is not worth treating the 372.72 rounded headline value as realistic for a normal user.
Should I buy packs for the EarnLab tasks?
Only after early tracking credits and only when the exact purchase task is visible. The Silver 500k and Daily Gem Pack rows have small listed spreads before tax. The Sacred Daily Pack and Beginner Progress Pack are negative before tax unless they support another goal. The Day 30 Box of Gems has timing risk.
Do Sacred Shard tasks require a specific champion?
No. The measurable task is opening Sacred or Yellow Shards. The champion result is random, and the guide treats it as irrelevant to payout strategy. The proof focus is inventory before opening, Portal result after opening, and EarnLab tier state.
What is the difference between hero stars and champion level?
The offer says hero, while Raid often says champion. A 5-star or 6-star task is about rank shown through the Tavern and roster star count, not simply leveling a champion to a numeric level.
When should I stop chasing Level 70?
Stop unless you are already close, earlier tasks credited cleanly, and the remaining daily account XP path does not require speculative spend. Level 70 within 60 days has the largest listed payout, but it is also a long-window tracking and time-risk task.
What proof should I keep if credit is missing?
Keep the EarnLab task page, install path, player ID, completion screen, task state, timestamps, and receipts for paid tasks. Missing-credit support is much weaker if you cannot show the task before completion and the game state after completion.
Sources
Sources
User-provided EarnLab task list
Payout and deadline source of record.
Google Play Raid: Shadow Legends
Android availability and publisher.
Raid support: The Tavern
Champion development and rank path.
Raid support: Shards
Shard terminology and Portal model.
Raid support: Multi-Battle
Repeated farming feature.
EarnLab missing offer tracking help
Support workflow reference.
Next step
Compare your visible EarnLab offer before starting
If the visible offer differs, follow the visible EarnLab terms and use this page as the strategy framework.